![]() If you would like to be considered for inclusion in our list please contact us. All practitioners included on our list must confirm they agree with our Aims and Ethics for Practitioners. Professional colleagues and partners of Indie Shaman may also be considered for inclusion on our list. Please note that listing is not guaranteed and may be subject to references and other verification. If you are a shaman or shamanic practitioner consideration for inclusion on our list is one of the benefits included with an Indie Shaman subscription. Contact details and website links are given so you can contact the practitioner directly. After 3 seconds if the chains held, deals the same damage and stuns them for 2 / 4 / 6 seconds.Are you looking for a “shamanic practitioner near me” or one that does distant work or works online? If you are looking for a shaman or shamanic practitioner please take a look through our listings below. 35-second delay, fires chains to nearby enemies up to 3 hexes away, dealing 250 / 350 / 450 magic damage, and slowing them by 20% while the chains hold. Removed: No longer casts her ability at times when no enemies would be in range at start of cast.Bug Fix: Ability will now work consistently on isolated summoned minions and neutral monsters.Also heals for 20 / 25 / 30% the damage dealt. Active - Tormented Shadow: Hallows the ground beneath her target, dealing 250 / 400 / 2000 (× AP) magic damage to enemies within over 5 seconds and reducing enemies' magic resistance by 40% while they remain inside.Updated her ability targeting to be slightly less random.Attack range reduced to 2 hexes from 3.Removed: Ability no longer reduces to magic resistance by 40%.Removed: Ability no longer heals her for 20 / 25 / 30% of damage dealt. ![]() New Effect: Ability now reduces enemy attack damage by 40 / 40 / 80%.Ability name changed to Hallowed Ground from Tormented Shadow.Class changed to Syphoner from Dazzler.Removed: Tooltip no longer mentions reducing magic resistance. ![]() After 3 seconds, all chained enemies are dealt 200 / 300 / 550 (× AP) magic damage and stunned for 2. Active - Soul Shackles: Fires chains to nearby enemies, dealing 250 / 300 / 550 (× AP) magic damage. ![]()
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